mirror of
https://github.com/bookorbit/bookorbit.git
synced 2026-11-03 08:21:39 -06:00
267f53fccd
Add a Colour setting to Settings > Home: Accents, the default, colours each widget's marks and draws Continue reading in its cover's deep shade; Tinted also washes every tile in its widget's colour; Off keeps the greys. Black-and- white screens draw as before, colour e-readers get stronger shades, and night mode keeps each colour's hue.
302 lines
11 KiB
Lua
302 lines
11 KiB
Lua
--[[--
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Pictures for the decor widgets: vector art, pixel sprites and single glyphs.
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Vector art is one SVG per picture, drawn by KOReader's own SVG renderer
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(NanoSVG: paths, circles, ellipses, lines, rects and arcs) at exactly the size
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it is shown at, then kept in memory by content, so a page flip or a tile
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refresh blits it again instead of rendering. SVG is only ever a file to
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NanoSVG, so each render goes through one scratch file that is overwritten.
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Pixel sprites are runs of solid rectangles at a whole or half step of scale,
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so they stay sharp on every screen, in colour on a colour screen and in grey
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on any other. A glyph is one character rendered by FreeType at an exact pixel
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size and drawn as its ink alone, without the line box around it, so a large
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letter can fill a tile.
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local Device = require("device")
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local Geom = require("ui/geometry")
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local RenderImage = require("ui/renderimage")
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local Widget = require("ui/widget/widget")
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local bit = require("bit")
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local logger = require("logger")
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local Screen = Device.screen
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local BoardArt = {}
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-- ------------------------------------------------------------------ svg
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local CACHE_MAX = 32
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local svg_cache, svg_order = {}, {}
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local scratch_path = nil
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local function scratchPath()
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if not scratch_path then
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local dir = require("datastorage"):getDataDir() .. "/cache/bookorbit"
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require("util").makePath(dir)
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scratch_path = dir .. "/board-art.svg"
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end
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return scratch_path
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end
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local function hashOf(str)
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local ok, sha2 = pcall(require, "ffi/sha2")
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if ok and sha2 and sha2.md5 then return sha2.md5(str) end
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return str
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end
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local function rendered(svg, w, h)
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local key = hashOf(svg) .. "|" .. w .. "x" .. h
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local hit = svg_cache[key]
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if hit then return hit end
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local path = scratchPath()
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local f = io.open(path, "w")
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if not f then return nil end
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f:write(svg)
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f:close()
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local ok, bb = pcall(RenderImage.renderSVGImageFile, RenderImage, path, w, h)
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if not ok or not bb then
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logger.warn("BookOrbit: board art did not render:", ok and "no image" or bb)
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return nil
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end
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hit = { bb = bb }
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svg_cache[key] = hit
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table.insert(svg_order, key)
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while #svg_order > CACHE_MAX do
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local old = table.remove(svg_order, 1)
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local entry = svg_cache[old]
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if entry and entry.bb then entry.bb:free() end
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svg_cache[old] = nil
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end
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return hit
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end
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function BoardArt.clearCache()
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for _key, entry in pairs(svg_cache) do
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if entry.bb then entry.bb:free() end
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end
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svg_cache, svg_order = {}, {}
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end
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local ArtWidget = Widget:extend{ svg = nil }
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function ArtWidget:getSize()
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return self.dimen
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end
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function ArtWidget:paintTo(bb, x, y)
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self.dimen.x, self.dimen.y = x, y
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local img = rendered(self.svg, self.dimen.w, self.dimen.h)
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if not img then return end
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-- NanoSVG hands back straight alpha.
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if Screen.sw_dithering then
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bb:ditheralphablitFrom(img.bb, x, y, 0, 0, self.dimen.w, self.dimen.h)
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else
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bb:alphablitFrom(img.bb, x, y, 0, 0, self.dimen.w, self.dimen.h)
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end
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end
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-- A picture of exactly w x h pixels from SVG markup drawn in pixel units.
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function BoardArt.svg(w, h, body)
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w, h = math.max(1, math.floor(w + 0.5)), math.max(1, math.floor(h + 0.5))
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local svg = '<svg xmlns="http://www.w3.org/2000/svg" width="' .. w .. '" height="' .. h
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.. '" viewBox="0 0 ' .. w .. ' ' .. h .. '">' .. body .. '</svg>'
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return ArtWidget:new{ svg = svg, dimen = Geom:new{ w = w, h = h } }
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end
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-- Numbers in SVG source, at two decimals.
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function BoardArt.n(v)
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local s = string.format("%.2f", v)
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s = s:gsub("0+$", ""):gsub("%.$", "")
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if s == "-0" then return "0" end
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return s
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end
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-- --------------------------------------------------------------- sprites
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-- Where cell i starts at scale k. Whole pixels, so a half step (1.5x)
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-- alternates one- and two-pixel cells instead of blurring them.
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local function edge(i, k)
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return math.floor(i * k + 1e-6)
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end
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BoardArt.spriteEdge = edge
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-- Rows become runs of one character once; a repaint only fills rectangles.
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local runs_of = setmetatable({}, { __mode = "k" })
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local function runs(rows)
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local out = runs_of[rows]
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if out then return out end
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out = {}
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for row_index, line in ipairs(rows) do
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local col, len = 1, #line
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while col <= len do
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local ch = line:sub(col, col)
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local run_end = col
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while run_end < len and line:sub(run_end + 1, run_end + 1) == ch do run_end = run_end + 1 end
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if ch ~= " " then table.insert(out, { row_index - 1, col - 1, run_end, ch }) end
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col = run_end + 1
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end
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end
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runs_of[rows] = out
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return out
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end
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-- Each palette character's ink on this screen: its colour on a colour screen,
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-- its grey otherwise. Night mode inverts the whole screen, so the ink is
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-- inverted first and the pet keeps its own colours, as pictures do.
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local inks_of = setmetatable({}, { __mode = "k" })
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local function inks(palette)
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local colour, night = Screen:isColorEnabled() and true or false, Screen.night_mode and true or false
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local hit = inks_of[palette]
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if hit and hit.colour == colour and hit.night == night then return hit.inks, colour end
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local out = {}
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for ch, entry in pairs(palette) do
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if colour then
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local rgb = entry[1]
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local r, g, b = bit.rshift(rgb, 16), bit.band(bit.rshift(rgb, 8), 0xFF), bit.band(rgb, 0xFF)
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if night then r, g, b = 255 - r, 255 - g, 255 - b end
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out[ch] = Blitbuffer.ColorRGB32(r, g, b, 0xFF)
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else
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out[ch] = Blitbuffer.Color8(night and 255 - entry[2] or entry[2])
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end
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end
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inks_of[palette] = { colour = colour, night = night, inks = out }
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return out, colour
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end
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local SpriteWidget = Widget:extend{ rows = nil, palette = nil, k = 1 }
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function SpriteWidget:getSize()
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return self.dimen
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end
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function SpriteWidget:paintTo(bb, x, y)
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self.dimen.x, self.dimen.y = x, y
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local k = self.k
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local ink_of, colour = inks(self.palette)
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for _i, run in ipairs(runs(self.rows)) do
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local ink = ink_of[run[4]]
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if ink then
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local top, left = edge(run[1], k), edge(run[2], k)
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local w, h = edge(run[3], k) - left, edge(run[1] + 1, k) - top
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if colour then
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bb:paintRectRGB32(x + left, y + top, w, h, ink)
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else
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bb:paintRect(x + left, y + top, w, h, ink)
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end
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end
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end
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end
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-- A sprite of character rows at scale k (whole or half steps), inked from a
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-- palette of { colour, grey } per character (see bookorbit_pets).
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function BoardArt.sprite(rows, k, palette)
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return SpriteWidget:new{ rows = rows, k = k, palette = palette,
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dimen = Geom:new{ w = edge(#rows[1], k), h = edge(#rows, k) } }
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end
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-- ---------------------------------------------------------------- glyphs
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local font_paths = {}
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local function fontPath(file)
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if font_paths[file] ~= nil then return font_paths[file] or nil end
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local found = false
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local ok, FontList = pcall(require, "fontlist")
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if ok and FontList then
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local escaped = file:gsub("[%-%.]", "%%%0")
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for _i, path in ipairs(FontList:getFontList() or {}) do
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if path:find(escaped .. "$") then
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found = path
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break
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end
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end
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end
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font_paths[file] = found
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return found or nil
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end
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function BoardArt.hasFont(file)
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return fontPath(file) ~= nil
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end
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local glyph_cache, glyph_order = {}, {}
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local function renderGlyph(file, codepoint, size)
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local key = file .. "|" .. codepoint .. "|" .. size
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local hit = glyph_cache[key]
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if hit then return hit end
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local path = fontPath(file)
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if not path then return nil end
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local Freetype = require("ffi/freetype")
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local ok, ftsize = pcall(Freetype.newFaceSize, path, size)
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if not ok or not ftsize then return nil end
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-- A font without the character would draw its empty box instead.
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local has_ok, has = pcall(ftsize.hasGlyph, ftsize, codepoint)
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if not has_ok or not has then
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pcall(ftsize.done, ftsize)
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return nil
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end
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local rok, glyph = pcall(ftsize.renderGlyph, ftsize, codepoint)
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pcall(ftsize.done, ftsize)
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if not rok or not glyph or not glyph.bb then return nil end
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glyph_cache[key] = glyph
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table.insert(glyph_order, key)
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while #glyph_order > 16 do
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local old = table.remove(glyph_order, 1)
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local entry = glyph_cache[old]
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if entry and entry.bb then entry.bb:free() end
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glyph_cache[old] = nil
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end
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return glyph
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end
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-- Looks its glyph up again when painted: the cache may have let it go since.
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local GlyphWidget = Widget:extend{ file = nil, codepoint = nil, size = nil, color = nil }
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function GlyphWidget:getSize()
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return self.dimen
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end
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function GlyphWidget:paintTo(bb, x, y)
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self.dimen.x, self.dimen.y = x, y
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local g = renderGlyph(self.file, self.codepoint, self.size)
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if not g then return end
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local color = self.color or Blitbuffer.COLOR_BLACK
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-- The plain colour blit keeps only gray; an RGB colour takes the RGB one.
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if Blitbuffer.isColor8 and not Blitbuffer.isColor8(color) and bb.colorblitFromRGB32 then
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bb:colorblitFromRGB32(g.bb, x, y, 0, 0, g.bb:getWidth(), g.bb:getHeight(), color)
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else
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bb:colorblitFrom(g.bb, x, y, 0, 0, g.bb:getWidth(), g.bb:getHeight(), color)
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end
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end
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-- One character's bitmap at a pixel size: { bb, l, t }, or nil. Drawn by
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-- callers that clip it themselves (the odometer's turning wheel). Look it up
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-- again at paint time rather than keeping it.
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BoardArt.glyphBitmap = renderGlyph
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-- The ink of one character, as large as fits max_w x max_h. Nil when the
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-- font is not on this device or has no such character.
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function BoardArt.glyph(file, codepoint, max_w, max_h)
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if max_w < 1 or max_h < 1 then return nil end
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local probe_size = 200
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local probe = renderGlyph(file, codepoint, probe_size)
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if not probe then return nil end
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local pw, ph = probe.bb:getWidth(), probe.bb:getHeight()
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if pw < 1 or ph < 1 then return nil end
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local size = math.max(4, math.floor(probe_size * math.min(max_w / pw, max_h / ph)))
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local glyph = renderGlyph(file, codepoint, size)
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-- Rounding in the outline can overshoot by a pixel or two.
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while glyph and size > 4 and (glyph.bb:getWidth() > max_w or glyph.bb:getHeight() > max_h) do
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size = size - 1
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glyph = renderGlyph(file, codepoint, size)
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end
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if not glyph then return nil end
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return GlyphWidget:new{ file = file, codepoint = codepoint, size = size,
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dimen = Geom:new{ w = glyph.bb:getWidth(), h = glyph.bb:getHeight() } }
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end
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return BoardArt
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